Armada

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Review #29: Fiction

Blogging for Books #10

Armada by Ernest Cline

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I am a HUGE fan of Ready Player One and could not wait to get my hands on a copy of Armada when it came out. Now, Ready Player One is much more focused on ‘80s pop culture as a whole: the music, the movies, the games, the style, etc — which is why I dug it so much. I was born right at the end of the era and sometimes feel I was born a little too late. ‘80s pop culture runs through my veins. I knew Armada is set in the current day, and that it is much heavier on video game knowledge and interest rather than strictly ‘80s culture, but nonetheless, it did not disappoint.

The story revolves around Zack Lightman and his friends who are high school-aged kids that are obsessed with two online multiplayer games; ARMADA and TERRA FIRMA. Both games focus on the human race defending itself against an alien invasion — ARMADA focuses on air defense and TERRA FIRMA on ground defense. Players remote-pilot unmanned drones in ARMADA and unmanned ATHIDS in TERRA FIRMA. Because I’m not a heavy gamer, there are definitely some aspects of Armada that went over my head a little. Some of the gamer language and slang was unfamiliar to me, and some of the descriptions of the games themselves as well as technology and materials used in the games were harder for me to visualize. However, Cline does a pretty good job of making this world and the concept accessible to everyone, and definitely to those who are already gaming nerds.

At the beginning of the book, Lightman notices a spaceship that looks a lot like the alien crafts in ARMADA flying over his school. Chalking this up to too much playing time, as well as some inherited insanity (his father was convinced of a video game/government training program to defeat real alien invasion using civilians — a lot like the idea behind Ender’s Game which Cline touches on several times throughout the book). Zack’s father was killed on the job when Zack was only an infant.

Eventually things happen that Lightman cannot easily explain away, and he and his friends (some of the best ARMADA and TERRA FIRMA players in the world) have to come together to figure out if Zack’s father’s theory holds any water…and if it does, what that means for them and the survival of the planet. If aliens were attacking, would a world full of gamers be enough to stop them? Would civilians trained to fight with nothing more than video games step up to the challenge? And if a government cover up were true, what actually happened to Zack’s father all those years ago?

There are a ton of ‘80s (and ‘90s) references thrown into this book, from old-school video games, to movies and music, and books. Cline once again uses this pop culture to drive his plot, giving us glimpses into his inspiration for the book, his characters, and also just throwing us a big nostalgia party. He references great hair metal bands; movies and TV shows like The Karate Kid, Star Trek,  E.T., Star Wars, and The X-Files (and on and on); and movies like Men in Black, Contact, and The Last Starfighter. This book brings back some great decades of pop culture and ties it to current-day gaming and the continued idea (and question) of whether or not the truth is out there…

Armada is action packed, fun from beginning to end, and a true first-person like book that turns the reader into Zack Lightman. Cline makes you feel like not only are you along for the ride, but you just might be the one driving the ship.

My rating: 4.5 out of 5 stars.

*I received this book from Blogging for Books for this review.

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