Otherworld

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Review #38 Fiction

Blogging for Books #12

Otherworld by Jason Segel and Kirsten Miller

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This book caught my eye based on so many connections people were making to Ready Player One, which I adore, so I couldn’t pass this one up when the chance to read and review came my way. I’ll say that if you also find yourself reading this book based on your interest in RPO, there are many similarities, so you’ll probably like this one.

My main interest in RPO was the 80s pop culture and nostalgia, which is something that Otherworld lacks. This is not a love letter to the videogames or movies or music of the 80s, but it is a really interesting look into the future of videogames, and virtual reality, and artificial intelligence. Segel and Miller create a not-too-distant future where VR is taking over the real world, creating a world that people never want to leave – which becomes part of the problem.

Segel and Miller pull in other virtual reality troupes we’ve seen before – dying in the game could kill you in real life, an evil corporation (creatively* called “The Company”) putting profits over people’s lives, parallels made to a “Quest” or “The One” coming to save the world. The Company is a semi-faceless organization, we are given a few of the higher ups and some of the low level pawns in the overall scheme, but essentially, it’s a large, overarching nemesis that feels impossible to beat. Some of these low level people believe they are doing the right thing, they believe the Company will use its technology to help people, to make progress in quality of life, but are in the end naïve to the desire for power and money.

Otherworld begins a unique conversation about artificial intelligence, and what it could be someday. Segel and Miller create VR filled with AI that is so advanced, it’s nearly human. These entities exist only in Otherworld, but they have their own wants, and needs, and experience their own pain. This brings up so many questions about AI and what is ethical, concepts of God-like creation, and what existing truly means. Are these entities “alive,” does Otherworld belong to them? They live and breathe and breed in this world – does that not make Otherworld their own reality? And who decides? This concept, and these questions, is really what make Otherworld different from other videogame stories. Segel and Miller take VR to a new level and spark some deep and difficult ideas.

Throughout there is some really good action. The story builds and ends with a few realizations, gun fights and fleeing, and ends on enough of a cliffhanger to set up sequels. A few loose ends are left dangling – who runs the Company? How can they be stopped? After some of the breakthroughs with the technology, are they not just more invested in their goal now? And how far are they willing to go to reach them? Segel and Miller definitely pique an interest in reading further.

With any VR story, the world building is extremely important. Segel and Miller do a decent job of creating and describing Otherworld. We have to understand various aspects of the VR in order to follow our main characters through the world and understand all the creatures they come in contact with. Unfortunately, they do a lot of bouncing around in Otherworld; it becomes a bit hard to keep up. At times it’s difficult to understand where the characters are, who is in charge of the territory they are in (these are entities that naturally exist in Otherworld – the Children and the Elementals), what vice the territory provides (each seems to speak to a vice that people cannot partake in in reality – sex, drugs, gluttony, murder, etc.), and how they got there/how they move on. Though many things within Otherworld are fleshed out, many more questions exist. Some of the stops in each territory are long and detailed – we understand why our characters are here and what they will get out of the journey – others are short and feel thrown in without much thought which really hurts the flow of the story.

Overall, I think the time and attention to detail in a VR universe was successful, the characters were interesting and had a report that kept the story moving through dialogue and action, and the concepts surrounding AI were fascinating and left me asking even bigger and deeper questions. Otherworld is a strong start to this series.

*Please note the sarcasm.

My rating: 4 out of 5 stars.

Cover art from Amazon.com

**I received this book from Blogging for Books for this review.

 

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Modern Romance

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Review #24: Non-Fiction

Modern Romance by Aziz Ansari

Mod Rom

This book is phenomenal. The subject matter and the writing are extremely approachable; it’s filled with Aziz Ansari’s typical humor, as well as being truly engaging and informative.

This is not, however, a comedy book. Ansari partnered with real sociologists, conducted real interviews and studies in cities around the world over the course of a few years to make this book what it is. This is a collection of real information and research about real people and real relationship changes and trends.

Ansari really opens the curtain on the differences in relationships, love, marriage, break-ups, and life between generations and through technological changes over the years. The information age has truly turned romance and personal relationships on their head, and Ansari’s book documents this transformation with intriguing facts, figures, and charts.

In addition to the fascinating data Modern Romance presents, it is brilliantly peppered with Ansari’s signature wit through clever asides, footnotes, anecdotes and laugh-out-loud funny photos.

With the information and the humor of this book, I could not put it down. It is a fast-paced and easy read that presents real, fresh data in the style of a friendly conversation. If you’re interested in romantic relationships or how people connect to each other in today’s day and age at all, pick this book up immediately. But also pick it up if you’re simply after a quick chuckle.
My rating: 5 out of 5 stars.

*Cover photo from Amazon.com